Package aitgame.util

Examples of aitgame.util.LoopingByteInputStream


        boolean loop)
    {
        InputStream is;
        if (sound != null) {
            if (loop) {
                is = new LoopingByteInputStream(
                    sound.getSamples());
            }
            else {
                is = new ByteArrayInputStream(sound.getSamples());
            }
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Related Classes of aitgame.util.LoopingByteInputStream

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